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Prometheus Readme
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Prometheus 1.0
Programming by James Shaw & Colleen Wirth
Music & Sound Effects by Jeff Jetton
Icons by Jason Rainbows
Date: August 1, 1997
Email: qnote@kagi.com
URL: http://www.cs.princeton.edu/~jhs/shareware
Prometheus system requirements
Prometheus can run on some 680x0 and all Power Macintosh systems. The
following is a minimum system configuration required for this game:
System 7.0 or greater
A 68030 processor or Power PC Mac
A monitor supporting 256 colors
A screen resolution of 640 x 480 or larger
Sound Manager 3.0 or greater
4.5 Meg of available RAM
2.5 Meg of hard drive space
Prometheus was tested on an ordinary Macintosh IIsi and runs well provided
you select the "Slower Mac Speedup" option in the game's Preferences menu.
This option turns on optimizations such as direct screen drawing so that
Prometheus can run on older Macs. You should only select this option if
you have a 68030 Macintosh or if you notice slowdowns during gameplay.
More speed can also be obtained if you turn off sound effects and/or music.
Special note to 68030 users: I spent a large amount of time optimizing
Prometheus to run reasonably on older Macs. If you use a IIsi, IIci, LC, etc,
and register the game, please include a short comment, e.g. "I have a IIci,"
so I will know if I should continue to support older Macs.
How to play
Prometheus is an arcade game which requires swiftness, a fair amount of
strategy, and a bit of luck. Throughout the game, your main goal is to capture
as much territory on the playfield as possible, thereby tightening the
bounding box around the sweeping firestix. To this main goal is sometimes
added the additional goal of separating two or more firestix into different
regions on the playfield. Levels get progressively more difficult as the
amount of territory you must secure increases.
Prometheus can be played as either a single player game or a two player
game. The two player game is possibly even more strategic than the single
player game, as players can choose to cooperate together or compete
against one another. Your goal of capturing territory to complete each
level remains, but now you must deal with the other player, either
peacefully or aggressively.
For an information on scoring and how to play, click the Instructions
button from the main splash screen. To change the preferences, click
the Preferences button on the splash screen. The default keys are the
8,4,5,6 cluster on the numeric keypad.
When playing the two-player game, both players maneuver using a cluster
of keys. Key conflicts can occur because all keyboards limit how many keys
can be depressed simultaneously. You can check if keys are compatible
by selecting Key Caps from the Finder (usually under the Apple menu). The
safest keys to use for one of the two players are the meta keys (shift,
command, option, and control). These are the default keys for the second player.
During game play, the following keys are always valid:
Pause: <caps lock>
Abort level: <escape>
Quit to splash screen: <command-Q>
Pausing the game will reveal the menu bar. The abort option is useful if
you find it impossible to complete a level's stated goal. Aborting causes
you to lose one player, but you will be allowed to replay that level from
the start.
Prometheus history
Prometheus is based on one of the most original and entertaining arcade
games ever: Qix. Prometheus Classic is pretty close to our memory of the
arcade game. There's also a super enhanced version, Prometheus Pro,
complete with power-ups and some pretty slick improvements on the
original. And for even more fun, there's a two-player version called
Prometheus & Atlas.
Prometheus is dedicated with admiration to Randy & Sandy Pfeiffer,
the original creators of the game of Qix.
We started programming Prometheus four years ago as our first
foray into Macintosh game writing. Prometheus was originally built
using Juri Munkii's vector kit. Juri has written the excellent freeware
game Arashi and more recently the shareware game Avara. Prometheus
was developed on a Macintosh Centris 650 and Power PC 7200/90
using Metrowerks Code Warrior.
How (and why) to register
Prometheus is shareware and costs U.S. $15.00. This means that you
can try out the program for 30 days and see if you like it and enjoy
playing. If you do continue to enjoy the game, then please send in
your shareware fee. Shareware authors are not salaried employees
who draw a paycheck no matter what. We only get paid if honest
people send in their payments.
Without continued support from the Macintosh community, we cannot
afford to continue developing games. I already know far too many
people who say: "I have a PC cause there aren't enough good Mac
games". That phrase depresses me more than any other and I make
every effort to convert people to the Mac whenever possible. And
quality games go a long way in converting people. If you're trying to
decide whether or not to register, just ask yourself if you'd really
like to live in a world where you can only run Windows 95.
Registering Prometheus is pretty easy. Just run the register program
that came in the Prometheus folder. If you don't have a register program,
then run the Prometheus application, select "Register Prometheus..."
under the Preferences menu and then click in the "Create Register" button
at the bottom of the dialog. Once you have the registration program, run it
and choose the payment method that you would like to use and enter your
personal information.
If you pay by credit card, then you can:
・ Register by Telephone: 1-510-658-5244
・ Register by FAX: 1-510-652-6589
・ Register by Email: sales@kagi.com
・ Register via the Web: http://www.cs.princeton.edu/~jhs/shareware
・ Register by Postal Mail:
Kagi Shareware
1442-A Walnut Street #392-JS
Berkeley, California 94709-1405
USA
If you prefer to pay by check or money order, please print out the
registration form and include that in the envelope with your payment.
You will receive your registration code via email (preferred) if you
have an email address. It will usually be sent within 3 to 5 business
days after Kagi receives your payment. If you don't receive it after a
week, send email to qnote@kagi.com and we'll investigate.
If you don't have email, please request a postal receipt and your code
sould arrive with it in about 1 week or so (more or less, depending on
where in the world you live). If there's a long delay, then send a note with
your original payment information and an explanation of the problem to
Kagi who will handle your request. If possible, please enclose an email
address, since this is the easiest way for us to reach you. Thanks!
To CD distributors
Prometheus is shareware and may be distributed freely, provided
permission is asked for and received from the author. To contact
me, send email to qnote@kagi.com. All documentation and registration
information must accompany any distribution of the program. To ensure
that you have a complete "package", download the copy on our Web page: http://www.cs.princeton.edu/~jhs/shareware.
ゥ Copyright 1997 Quarter Note Software. All rights reserved.